Once the baseline model is prepared, you can define morph volumes, morph geometry, create design shapes and run DOE
studies. These tool work for both AcuSolve and ultraFluidX-based workflows.
Morph constraint entities restrict or prescribe the movement of nodes during morphing, with a variety of available
methods and dimensional values. These constraints are valid across all available morphing approaches and can be individually
activated or deactivated at any time, even in between morphs or applying shapes.
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used
to manipulate a mesh by manipulating the shape of the morph volume.
Once morphing is done, you can create shapes and design variables and submit DOE studies. The DOE study tool can be
used for shape and CAD parameter DOEs, and for Automation. The purpose of this tool is to provide automation files
so you can manually modify them and carry out DOEs.
Once the baseline model is prepared, you can define morph volumes, morph geometry, create design shapes and run DOE
studies. These tool work for both AcuSolve and ultraFluidX-based workflows.
Symmetry entities define planes of symmetry within a model so that morphs can be
applied in a symmetric fashion.
Symmetries do not have an active or export state.
Symmetry Types
HyperMesh CFD supports reflective and non-reflective symmetries.
There are two basic symmetry groups: reflective and non-reflective. Symmetries can be
combined, but you must be careful not to create confusing symmetrical arrangements.
Symmetries can also be applied to unconnected domains. In this case, the symmetric
handle linking works the same as that for connected domains, but the influences
between handles and nodes for non-reflective symmetries do not extend across to all
domains.
Reflective Symmetries
Reflective symmetries link handles in a symmetric fashion so that the movements of
one handle will be reflected and applied to the symmetric handles. You can also use
reflective symmetries to reflect morphs performed on domains when using the alter
dimensions.
Reflective symmetries are one plane, two plane, three plane, and cyclical.
One Plane
A mirror is placed at the origin perpendicular to the selected axis
(default = x-axis).
In Figure 1, the mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for 1-plane symmetry is a
rectangle perpendicular to the symmetry system's selected axis. You can
think of this rectangle as a mirror. The highlighted handle is moved.
Notice how only the handle at the lower left has been selected and how
the handle on the upper left is automatically moved symmetrically. This
type of symmetry is very useful for a wide variety of symmetric
models.
Two Plane
Two mirrors are placed at the origin perpendicular to the selected axis
and the subsequent axis (that is x and y, y and z, z and x) (default = x
and y-axis).
In Figure 2, the mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for 2-plane symmetry is two
rectangles perpendicular to the symmetry system's selected axis and
subsequent axis. You can think of these rectangles as mirrors. The
highlighted handle is moved. Notice how only the handle at the lower
left has been selected and how the other three symmetric handles are
automatically moved symmetrically. This type of symmetry is very useful
for objects symmetric across two perpendicular planes.
Three Plane
Three mirrors are placed at the origin perpendicular to all three
axes.
In Figure 3, the mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for 3-plane symmetry is three
rectangles perpendicular to all three of the symmetry system axes. You
can think of these rectangles as mirrors. The highlighted handle is
moved. Notice how only the handle at the lower right has been selected
and how the other seven symmetric handles are automatically moved
symmetrically. This type of symmetry is very useful for objects
symmetric across three perpendicular planes.
Cyclical
Two mirrors are placed along the selected axis (default = z-axis) and
running through the origin with a given angle in between that is a
factor of 360. The result is a wedge that is reflected a certain number
of times about the selected axis.
Figure 4 is an example of cyclical symmetry with a cyclical
frequency of 8 (45 degrees per wedge). The mesh on the left is before
morphing and the mesh on the right is after morphing. The icon for
cyclical symmetry is a number of spheres lying perpendicular the
symmetry system's selected axis and connected to the origin with lines.
The number of spheres is equal to the number of symmetric wedges. Each
cyclical wedge is identical to the others when rotated through an angle
(in this case 45 degrees) about the selected axis. The highlighted
handle is moved. Notice how only one handle has been selected and how
the other seven symmetric handles are automatically moved symmetrically.
This type of symmetry is very useful for objects that repeat at regular
intervals about a central point.
Reflective symmetries can be defined as either unilateral or multilateral and either
approximate or enforced.
Unilateral Symmetries
One side governs the other, but not vice versa.
For example, handles created and morphs applied to handles on the
positive side of the symmetry are reflected onto the other side or sides
of the symmetry, but handles created or morphs applied to handles on the
other side or sides of the symmetry are not reflected.
Multilateral Symmetries
All sides govern all other sides.
For example, a handle created or a morph applied to a handle on any side
is reflected to all the other sides.
Approximate Symmetries
Contain handles that are not symmetric to other handles. This option is
best for asymmetrical, but similar, domains or for a cyclical symmetry
applied to a mesh that sweeps through an arc but not a full circle.
For example, handles created on any side of the symmetry are not
reflected to the other sides.
Enforced Symmetries
Cannot contain handles that are not symmetric on all other sides.
For example, handles created or deleted on any side of the symmetry are
created or deleted on the other sides so that the symmetry is
maintained. When a reflective symmetry is created with the enforced
option, additional handles may also be created to meet the enforcement
requirements.
Note: Handles created due to the enforced symmetry may not be located
on any mesh, however, they will always be assigned to the nearest
domain and will affect nodes in that domain.
Non-Reflective Symmetries
Non-reflective symmetries are linear, circular, planar, radial 2D, cylindrical,
radial + linear, radial 3D, and spherical. These change the way that handles
influence nodes as well as link the symmetric handles so that the movement of one
affects the others.
Generally speaking, the handles for a domain with non-reflective symmetry will act as
if they are the shape of the symmetry type. For instance, a domain with linear
symmetry causes handle movements to act on the domain as if the handle was a line in
the direction of the x-axis. A domain with circular symmetry causes handle movements
to act on the domain as if the handle was a circle centered around the z-axis. The
edges of a domain affect how influences between handles and nodes are calculated.
Non-reflective symmetries work best for domains that are shaped like the symmetry
type and have a regular mesh. For example, a circular symmetry works best for a
round domain with a concentric mesh.
Non-reflective symmetries are linear, circular, planar, radial 2D, cylindrical,
radial + linear, radial 3D, and spherical.
Linear
Handle acts as a line drawn through the handle location parallel to the
selected axis (default = x-axis).
In Figure 5, the mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for linear symmetry is two
parallel lines extending along the selected axis. The highlighted handle
is moved. Notice how the handles act on the mesh as if they were
parallel lines. This type of symmetry is very useful for changing the
shape of entire cross-sections by moving only a few handles.
Circular
Handle acts as a circle drawn through the handle position about the
selected axis (default = z-axis).
In Figure 6, the mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for circular symmetry is a
circle at the origin of the symmetry system lying perpendicular to the
selected axis. The highlighted handle is moved. Notice how the handles
act on the mesh as if they are circles about the selected axis. This
type of symmetry is very useful for keeping a circular part circular
while manipulating its shape.
Planar
Handle acts as a plane drawn through the handle location perpendicular
to the selected axis (default = x-axis).
In Figure 7, the mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for planar symmetry is a shaded
rectangle perpendicular to the symmetry system's selected axis. The
highlighted handle is moved. Notice how the handles act on the mesh as
if they were perpendicular planes. This type of symmetry is very useful
for manipulating the shape of regular sections along their length
without changing their profile.
Radial 2D
Handle acts as a ray drawn through the handle position originating from
and extending perpendicular to the selected axis (default =
z-axis).
In Figure 8, the mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for radial 2-D symmetry is a
flat cone with its vertex at the symmetry system origin and
perpendicular to the selected axis. The highlighted handle is moved.
Notice how the handles act on the mesh as if they were rays extending in
a radial direction away from the selected axis. This type of symmetry is
very useful for changing the shape of a part while keeping its radial
profile intact.
Cylindrical
Handle acts as a cylinder drawn through the handle position about the
selected axis (default = z-axis).
In Figure 9, the mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for cylindrical symmetry is a
cylinder parallel to the symmetry system's selected axis centered about
the origin. The highlighted handle is moved. Notice how the handles act
on the mesh as if they were cylinders. This type of symmetry is the
equivalent of using both circular and linear symmetry together and is
very useful for making circular changes to solid meshes.
Radial + Linear
Handle acts as a plane drawn through the handle position extending from
the selected axis (default = z-axis).
In Figure 10, the mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for radial+linear symmetry is a
3-D wedge lying perpendicular to the selected axis with its vertex at
the symmetry system origin. The highlighted handle is moved. Notice how
the handles act on the mesh as if they were planes parallel to and
extending away from the selected axis. This type of symmetry is the
equivalent of using both radial and linear symmetry together and is very
useful for making radial changes to solid meshes.
Radial 3D
Handle acts as a ray drawn through the handle position originating from
origin.
Figure 11 is an example of radial 3-D symmetry. The model is a
hollow sphere made with solid elements. The mesh on the left is before
morphing; the mesh on the right is after morphing. The icon for radial
3-D symmetry is a cone with its vertex at the origin of the symmetry
system. The highlighted handle is moved. Notice how the handles act on
the mesh as if they were rays extending away from the origin. This type
of symmetry is very useful for making radial changes to spherical
objects.
Spherical
Handle acts as a sphere drawn through the handle position centered on
the origin.
In Figure 12, the mesh on the left is before morphing; the mesh
on the right is after morphing. The model is a hollow sphere made with
solid elements. The icon for spherical symmetry is a sphere centered at
the symmetry system origin. The highlighted handle is moved. Note how
the handles act on the mesh as if they were spheres centered at the
origin. This type of symmetry is useful for changing the shape of
spherical objects while keeping their spherical shape intact.