Browsers provide a structured view of model data, which you can use to review, modify, create, and manage
the contents of a model. In addition to visualization, browsers offer features like search, filtering, and sorting,
which enhance your ability to navigate and interact with the model data.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Use PhysicsAI to build fast predictive models from CAE data. PhysicsAI can be trained on data with any physics or
remeshing and without design variables.
A multibody system study generally involves the following broad steps. The following sections give a brief introduction
on using MotionView and the related products to conduct such a study:
MotionView supports and encourages a modular model building approach. Different entities can be aggregated into containers, thereby
arranging a model into a collection of different assemblies or sub-systems.
The expression builder allows you to enter expressions in text boxes without extensive typing and memorization. It
can be used to construct mathematical expressions that are a function of the model parameters.
MotionView contains an implicit variable called SolverMode. In MDL, SolverMode can be used in an "if" context to define topology (include Templex templates). MotionView retains the "if" result for both cases so that when you toggle the solver type, the associated text becomes active
within the user interface.
Batch mode allows you to generate a solver input model file from an MDL model file and run the solver job without starting
the MotionView user interface.
The orient one axis method is used to orient axisymmetric entities. You can orient any one of the three axes of a
coordinate system, and MotionView computes the remaining two.
The orient two axes method allows you to precisely orient any one of the three axes and approximately define either
of the remaining two axes. MotionView uses a cross product to compute the direction of the third axis and calculates the precise direction of the second
axis using another cross product.
The orient by angles method orients a coordinate system with respect to another coordinate system using Euler’s angles.
The Euler angles are entered into the text boxes and the reference coordinate system is specified with the Ref Marker
collector. The three Euler angles are labeled Z, X’, and Z’’. They are used to perform a series of three simple
rotations from the reference coordinate frame.
The direction cosines’ matrix is the transformation matrix that maps coordinates from the global reference frame to
the current coordinate system. The three columns of the direction cosines’ matrix are unit vectors along the x, y,
and z axes of the coordinate system in terms of the global frame.
Check Model searches for unresolved references and invalid data in the model. If errors in the model are detected,
it is reported in the message window that is displayed when the check is completed.
The Command Sets panel allows you to create command sets for the solver-command file. The command sets for a model are
order dependent, since they define the contents of the solver command file.
Explore, organize and manage your personal data, collaborate in teams, and connect to other data sources, such as
corporate PLM systems to access CAD data or publish simulation data.
The orient two axes method allows you to precisely orient any one of the three axes and approximately define either
of the remaining two axes. MotionView uses a cross product to compute the direction of the third axis and calculates the precise direction of the second
axis using another cross product.
The orient two axes method allows you to precisely orient any one of the three axes
and approximately define either of the remaining two axes. MotionView uses a cross product to compute the direction of the third
axis and calculates the precise direction of the second axis using another cross
product.
Select Orient two axes from the orientation method
drop-down menu.
Select an axis to orient from the axes drop-down menu.
Use the collector-combo box to specify the alignment method for the axis.
Figure 1.
If you choose the Point or
Vector alignment method, use the collector to
select the point or vector to which you want to align the axis. Point or
vector coordinates are displayed beneath the point or vector label. The
coordinates are protected by a lock and can be edited when the lock is
green.
For a point, the axis lies on a line from the origin to the specified point.
For a vector, the axis lies on a line parallel to the selected vector.
If you choose the DxDyDz, enter the global dx, dy, and
dz components of the axis in the text boxes. You may also enter a
mathematical expression in any of the text boxes to define dx, dy or dz.
To approximate the direction of one of the remaining two axes, select a plane
from the planes drop-down menu.
Using the collector-combo box, specify a second point or vector that is in the
direction of the second axis.
The second axis is constructed such that it aligns as closely as possible with
the second point or vector. The third axis is computed using a cross
product.
Tip: Click [DC] to view the direction cosines' matrix
for a coordinate system. See the Direction Cosines topic for
additional information.