MDL Methods Module#
Returns the orientation for all supported MDL methods. |
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Create a Beam between markers i and j. |
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Create 2 curves that can be used to define a 2D Contact. |
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Create a new Curve that can be used for 2D Contact. |
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Convenience function to create a REVOLUTE joint. |
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Convenience function to create a SPHERICAL joint. |
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Create a Cylindrical bar Part. |
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Convenience function to create UNIVERSAL joint by specifying: |
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Generate the solver expression for request object when its type is in: |
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Computes the normal vector of a planar curve. |
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Get the tangential vector of a Curve entity. |
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Returns three vectors parallel to the x, y, z axes of a Marker in the global reference frame. |
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Returns a vector parallel to the x-axis of a Marker in the global reference frame. |
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Returns a vector parallel to the y-axis of a Marker in the global reference frame. |
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Returns a vector parallel to the z-axis of a Marker in the global reference frame. |
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Returns a set of three coordinate values in the Global Frame, to locate a point along the direction of a vector at a certain distance from an origin point. |
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Returns a set of three coordinate values in the Global Frame, to locate a point between two points at a certain distance ratio. |
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Returns a set of three coordinate values in the Global Frame, to locate a given set of cylindrical coordinate values in a given reference frame. |
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Returns a set of three coordinate values in the Global Frame, to locate a point symmetric with respect to a reference marker about its specified plane. |
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Returns a set of three coordinate values in the Global Frame, to locate a given set of coordinate values, or a point or marker in a given reference frame. |