*RIGIDWALL_GEOMETRIC
LS-DYNA Input Interface KeywordDefine a rigid wall with the different following shape.
Format
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*RIGIDWALL_GEOMETRIC_TYPE_{OPTION}_{OPTION}_{OPTION} |
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Rwall_ID | Title |
(1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) |
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Set_ID | Setex_ID | Box_ID | |||||
XT | YT | ZT | XH | YH | ZH | FRIC |
(1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) |
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Radius |
(1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) |
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XHEV | YHEV | ZHEV | LENL | LENM |
(1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) |
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XHEV | YHEV | ZHEV | LENL | LENM | LENP |
(1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) |
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Fct_ID | OPT | VX | VY | VZ |
Definition
Field | Contents | SI Unit Example |
---|---|---|
TYPE |
|
|
OPTION |
|
|
Rwall_ID | Optional rigid wall identifier. (Integer) |
|
Title | Optional title. (Character, maximum 70 characters) |
|
Set_ID | Node set for the rigid wall contact. (Integer) |
|
Setex_ID | Node set to exclude from the rigid wall
contact. (Integer) |
|
Box_ID | Box identifier for the rigid wall
contact. (Integer) |
|
XT | Rigid wall tail point X coordinate. (Real) |
|
YT | Rigid wall tail point Y coordinate. (Real) |
|
ZT | Rigid wall tail point Z coordinate. (Real) |
|
XH | Rigid wall head point X coordinate (defining normal
direction). (Real) |
|
YH | Rigid wall head point Y coordinate (defining normal
direction). (Real) |
|
ZH | Rigid wall head point Z coordinate (defining normal
direction). (Real) |
|
FRIC | Coulomb friction coefficient. (Real) |
|
Radius | Cylinder or sphere radius. (Real) |
|
XHEV | Rigid wall edge point X coordinate. (Real) |
|
YHEV | Rigid wall edge point Y coordinate. (Real) |
|
ZHEV | Rigid wall edge point Z coordinate. (Real) |
|
LENL | Rigid wall size on the 1st edge. (Real) |
|
LENM | Rigid wall size on the 2nd edge. (Real) |
|
LENP | Rigid wall size on the 3rd edge (in opposite as normal
direction). (Real) |
|
Fct_ID | Imposed motion function (velocity/displacement versus
time). (Integer) |
or |
OPT | Imposed motion type.
|
|
VX | Imposed motion direction X. (Real) |
|
VY | Imposed motion direction Y. (Real) |
|
VZ | Imposed motion direction Z. (Real) |