ISO_SURFACE
A 3D surface representation of points with equal values in the model space.
Syntax
ISO_SURFACE(“name”) { parameters}
Qualifier
User-given name
Parameters
- iso_function (string)
- Scalar quantity from which iso surface is generated
- iso_value (string)
- Value of scalar from which iso surface is created
- name (string)
- User-given name of the command. The instance of a given command is referenced using this parameter.
- display_type (enum)
- Specify how to display the surface
- solid_display_type (enum)
- Specify the shading type for the surface. Used with display_type=solid
- mesh_line_display (boolean)
- Flag to control display of the mesh lines
- transparency (real)
- Level of transparency
- constant_color (enum)
- Display the iso surface as a constant color
- contour_function (string)
- Scalar quantity to be displayed on iso surface (pressure, velocity, and so on)
- line_thickness (enum)
- Thickness of lines for mesh display and feature line display
- contour_line_display (boolean)
- Display lines on the contour
- contour_line_display_type (enum)
- Line display type of contour lines
- num_contours (integer)
- Number of contour lines to be displayed in legend
- color_type (enum)
- Method used to set the display color
- export (boolean)
- Flag to export data in ASCII format
- active_flag (boolean)
- Read and process the command or ignore it
- legend_display (boolean)
- Flag to toggle on or off the visibility of the legend
- num_labels (integer)
- Number of labels used in legend
- legend_min (real)
- Minimum value in legend
- legend_max (real)
- Maximum value in legend
- legend_orientation (enum)
- Specify orientation of the legend
- legend_location (enum)
- Location of the legend on the image
- threshold_clipping (boolean)
- Specify if the iso surface should be clipped by the specified threshold
- threshold_function (string)
- Function to be used as threshold
- threshold_min (real)
- Minimum threshold value
- threshold_max (real)
- Maximum threshold value
- filled_contours (boolean)
- Option to display surface with constant colors within a polygon of the surface. If the scalar values change within a polygon, the polygon will then be split and colored appropriately for that polygon.
- colormap_name (enum)
- Colormap name to use for displaying the scalar function values