Use the Create Points/Nodes tool to create and edit points/free nodes on geometry surfaces and lines or in space. Points and nodes can be used
to establish reference locations for geometry construction and meaningful snap locations for use with other tools.
A surface represents the geometry associated with a physical part. A surface is a two-dimensional geometric entity that
may be used in automatic mesh generation.
Solids are closed volume of surfaces that can take any shape. Solids are three-dimensional entities that can be used in
automatic tetra and solid meshing.
Use the Revolve tool to create axisymmetric revolved regions around select solid bodies. This is useful for creating
regions around rotating bodies like fans, impellers, wheels, and so on.
Use the Midsurfaces tool to extract the midsurface of sheet metal stampings, molded plastic parts with ribs, and other parts that have
thickness clearly smaller than width and length.
Once the baseline model is prepared, you can define morph volumes, morph geometry, create design shapes and run DOE
studies. These tool work for both AcuSolve and ultraFluidX-based workflows.
Use the Create Points/Nodes tool to create and edit points/free nodes on geometry surfaces and lines or in space. Points and nodes can be used
to establish reference locations for geometry construction and meaningful snap locations for use with other tools.
Use the Create Points/Nodes tool to create and edit
points/free nodes on geometry surfaces and lines or in space. Points and nodes can be used
to establish reference locations for geometry construction and meaningful snap locations for
use with other tools.
New points created on existing
geometry are organized in the same component as the source geometry, and new points
created in empty space are organized in the current component.
From the Geometry ribbon, click the arrow next to the
Create tool set, then select
Create Points.
From the drop-down menu on the guide bar, select whether
to create Points or Free
Nodes.
Create points and free nodes in the following ways:
Left-click in the modeling window and enter X,
Y, and Z coordinates in the microdialog. Optionally,
click to enter coordinates with respect to a local
coordinate system.
Click and drag to create midpoints/nodes.
Hold Ctrl to create center points/nodes between
2 or 3 locations.
Double-click on a point or a node to edit its coordinates.
Optional: For nodes, click on the guide bar to clear
all free nodes.
Tip:
Create points and nodes at predefined points on geometry, such as end,
middle, center, and intersection points. When interpolating points and
nodes, you can also snap to points along the x, y, and z axis.
Copying and pasting topology vertices (fixed points) generates free points
and organizes them in the same component.