View new features for Altair HyperWorks 2023.
Learn the basics and discover the workspace.
Learn more about the Altair HyperWorks suite of products with interactive tutorials.
Start and configure the applications.
View a list of deprecated panels and their newer, equivalent workflows.
Create, open, import, and save models.
Set up sessions and create report templates.
Solver interfaces supported in HyperMesh.
A solver interface is made up of a template and a FE-input reader.
Browsers provide a structured view of model data, which you can use to review, modify, create, and manage the contents of a model. In addition to visualization, browsers offer features like search, filtering, and sorting, which enhance your ability to navigate and interact with the model data.
Create and edit 2D parametric sketch geometry.
Create, edit, and cleanup geometry.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Explore the different types of mesh you can create in HyperMesh and create and edit 0D, 1D, 2D, and 3D elements.
Create, organize and manage parts and subsystems.
HyperMesh composites modeling.
Create connections between parts of your model.
Rapidly change the shape of the FE mesh without severely sacrificing the mesh quality.
Create a reduced ordered model to facilitate optimization at the concept phase.
Workflow to support topology optimization model build and setup.
Setup an Optimization in HyperMesh.
Multi-disciplinary design exploration and optimization tools.
Validate the model built before running solver analysis.
Models require loads and boundary conditions in order to represent the various physics and/or physical equivalents to bench and in-use testing.
Reduce a full 3D model with axisymmetric surfaces while accounting for imperfections.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing parts. The current capabilities are focused on stiffening parts.
Tools used for crash and safety analysis.
Use airbag folder utilities and export a resulting airbag in a Radioss deck.
Essential utility tools developed using HyperMesh-Tcl.
Import an aeroelastic finite element model with Nastran Bulk Data format.
Framework to plug certification methods to assess margin of safety from the model and result information.
Create and evaluate evaluation lines and optimize interfaces to eliminate squeak and rattle issues.
Use PhysicsAI to build fast predictive models from CAE data. PhysicsAI can be trained on data with any physics or remeshing and without design variables.
Results data can be post-processed using both HyperMesh and HyperView.
HyperGraph is a data analysis and plotting tool with interfaces to many file formats.
MotionView is a general pre-processor for Multibody Dynamics.
MotionView is a general pre-processor for Multibody Dynamics.
The Model Browser allows you to view the MotionView model structure while providing display and editing control of entities.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
Create and edit systems, assemblies, and analyses, use wizards to build models quickly, create and edit belt/pullies, NLFE stabars, and NLFE springs, access the EDEM and Track Builder tools.
Create and edit points, bodies, lines (curve graphics), solids (graphics), markers and vectors, edit grounded/ungrounded bodies, create and edit rigid body groups, configure gravity, and select material properties.
Use the Points tool to create and edit individual points, points on a vector, points along a curve, points at the center of a circle, and parametric points.
Use the Bodies tool to create and edit rigid, point mass, and deformable/flexible bodies.
The total mass, center of gravity, and inertia of the models or bodies within a model can be quickly obtained through the CG/Inertia Summary utility.
Use the tool to create curve graphics from a set of selected points or nodes. The generated curve graphics can be used to setup 2D rigid to rigid contact or advanced joints, such as point to curve or curve to curve joints. Based on the selected set of points or nodes belonging to a file graphic or CAD graphic, this tool creates a 3D cartesian curve and a curve graphic.
Use the Graphics tool to create and edit visualizations for entities during pre-processing and post-processing.
There are three ways in which a box graphic (or cuboid) can be defined based on the location of the graphic reference frame about which the graphic is being created. The dimensions for the graphic are also specified using this reference frame.
A curve graphic is created by positioning a 3D curve entity (Cartesian or parametric curve) in a reference frame (marker). The reference frame can be an explicit marker or can be implicitly defined using a body-point-orientation method.
A DeformableRoad type graphic can be used in conjunction with a tire and topics/chapter_heads/soft_soil_r.html road in vehicle models.
The file graphic type is used when realistic shapes of the bodies of the mechanism are to be included in the model.
A graphic system entity acts similar to that of a general system entity - it is intended to be used as a container for graphic entities, and it can be used repetitively. Like general systems, graphic systems can use attachments that refer to entities that are external to the system - this allows you to use them repetitively by parameterizing the body, point, etc. that are typically needed to define the graphics within the graphic system.
From the Graphics panel’s Visualization tab, you can modify the visual attributes of the graphic types.
Use the Markers tool to create coordinate systems and reference frames.
Use the Vectors tool to create and edit vectors.
Use the Ground tool to change a rigid body or a rigid group to a grounded state.
Use the Rigid Groups tool to group bodies into a rigid group.
Use the tool to view, add, and edit the material properties that are used for NLFE bodies.
Create and edit various model entities.
Create and edit outputs, create and edit templates, run the solver, view reports, access the Load Export utility, use the Optimization Wizard, open HyperStudy, utilize many pre-processing and post-processing capabilities with regards to flexible bodies (or flexbodies), run MS/EDEM cosimulation in batch mode, and generate H3D from EDEM.
MotionView supports the importing of several types of CAD and FE formats.
MotionView has many pre-processing and post-processing capabilities with regards to flexible bodies, or flexbodies, for multibody dynamics models.
Add an FMU to the model or export a model as an FMU.
Explore the various vehicle modeling tools.
Reference material for the scripting interface which is a set of Tcl/Tk commands.
Reference materials for the MotionView MDL Language, Tire Modeling, and the MDL Library.
Reference material detailing command statements, model statements, functions and the Subroutine Interface available in MotionSolve.
Reference material for Templex (a general purpose text and numeric processor) and additional mathematical functions and operators.
Reference materials for the MotionView Python Language.
MediaView plays video files, displays static images, tracks objects, and measures distances.
Use TableView to create an Excel-like spreadsheet.
TextView math scripts reference vector data from HyperGraph windows to automate data processing and data summary.
Create, define, and export reports.
Explore, organize and manage your personal data, collaborate in teams, and connect to other data sources, such as corporate PLM systems to access CAD data or publish simulation data.
MotionView is a general pre-processor for Multibody Dynamics.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
Create and edit points, bodies, lines (curve graphics), solids (graphics), markers and vectors, edit grounded/ungrounded bodies, create and edit rigid body groups, configure gravity, and select material properties.
Use the Graphics tool to create and edit visualizations for entities during pre-processing and post-processing.
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