Browsers provide a structured view of model data, which you can use to review, modify, create, and manage
the contents of a model. In addition to visualization, browsers offer features like search, filtering, and sorting,
which enhance your ability to navigate and interact with the model data.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Morph constraint entities restrict or prescribe the movement of nodes during morphing, with a variety of available
methods and dimensional values. These constraints are valid across all available morphing approaches and can be individually
activated or deactivated at any time, even in between morphs or applying shapes.
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used
to manipulate a mesh by manipulating the shape of the morph volume.
Map nodes, domains, morph volume edges, or morph volume faces in your model to a line, node list, plane, surfaces,
elements, or an equation using edge domains and handles to guide the process.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Use PhysicsAI to build fast predictive models from CAE data. PhysicsAI can be trained on data with any physics or
remeshing and without design variables.
Explore, organize and manage your personal data, collaborate in teams, and connect to other data sources, such as
corporate PLM systems to access CAD data or publish simulation data.
Morph Constraints
Morph constraint entities restrict or prescribe the movement of nodes during morphing, with a variety of available methods and dimensional values. These constraints are valid across all available morphing approaches and can be individually activated or deactivated at any time, even in between morphs or applying shapes.
Free Morph
Use the Free tool to morph mesh by moving nodes, handles, or domains, by applying shapes, or by mapping to geometry.
Proximity Morph
Use the Proximity tool to morph mesh using a simple distance or perturbation value around selected nodes, faces, edges, or shapes.
Morph Volumes
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used to manipulate a mesh by manipulating the shape of the morph volume.
Shapes
Shapes are collections of perturbations from the initial configuration of the FE mesh before the morph.
Alter Dimensions
Morph a mesh by selecting a dimension in the model and change its values.
Domains
Domain entities divide the model into different domains during morphing.
Handles
Handle entities control the shape of domains during morphing.
Symmetries
Symmetry entities define planes of symmetry within a model so that morphs can be applied in a symmetric fashion.
Set Biasing
Change the biasing factors associated with each handle.
Map to Geometry
Map nodes, domains, morph volume edges, or morph volume faces in your model to a line, node list, plane, surfaces, elements, or an equation using edge domains and handles to guide the process.
Sculpt Mesh
Mold a mesh with a variety of virtual tools, such as creating hemispherical divots, cone-shaped projections, or molding sections with feature lines.
Undo All Morphs
Undo all morphs and return to the original state of the model.