The orient by angles method orients a coordinate system with respect to another
coordinate system using Euler’s angles. The Euler angles are entered into the text boxes and
the reference coordinate system is specified with the Ref Marker collector. The three Euler
angles are labeled Z, X’, and Z’’. They are used to perform a series of three simple
rotations from the reference coordinate frame.
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Select Orient by angles from the orientation method
drop-down menu.
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Click the Ref Marker collector and select the reference
coordinate system from the modeling window, or double
click the collector to open the Model Tree (from which
the desired marker can be selected).
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Double-click the ZX'Z" collector.
The Euler Angles dialog is displayed.
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Rotate the coordinate system Z degrees around the mutual Z axis.
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Rotate the coordinate system X' degrees around its new X axis.
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Rotate the coordinate system Z" degrees around its new Z axis.
Note: To make the two coordinate systems align, enter 0, 0,
0 for the Euler angles. Your coordinate system remains
parallel to the reference coordinate system as changes are made to the
model.
Tip: Click
[DC] to view the direction cosines' matrix
for a coordinate system. See the
Direction Cosines topic for
additional information.