Browsers provide a structured view of model data, which you can use to review, modify, create, and manage
the contents of a model. In addition to visualization, browsers offer features like search, filtering, and sorting,
which enhance your ability to navigate and interact with the model data.
Use the Create Points/Nodes tool to create and edit points/free nodes on geometry surfaces and lines or in space. Points and nodes can be used
to establish reference locations for geometry construction and meaningful snap locations for use with other tools.
A face is a single Non-uniform Rational B-Spline (NURBS) and is the smallest area entity. It has a separate underlying
mathematical definition, specified when it was created.
Use the Extract tool to convert sketches into geometry lines and surfaces with the realize option. Delete lines and
surfaces converted from a sketch entity with the unrealize option.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Use PhysicsAI to build fast predictive models from CAE data. PhysicsAI can be trained on data with any physics or
remeshing and without design variables.
Explore, organize and manage your personal data, collaborate in teams, and connect to other data sources, such as
corporate PLM systems to access CAD data or publish simulation data.
Use the Create Points/Nodes tool to create and edit points/free nodes on geometry surfaces and lines or in space. Points and nodes can be used
to establish reference locations for geometry construction and meaningful snap locations for use with other tools.
Use the Create Points/Nodes tool to create and edit
points/free nodes on geometry surfaces and lines or in space. Points and nodes can be used
to establish reference locations for geometry construction and meaningful snap locations for
use with other tools.
New points created on existing
geometry are organized in the same component as the source geometry, and new points
created in empty space are organized in the current component.
From the Topology ribbon, click the Create Points/Nodes tool.
From the drop-down menu on the guide bar, select whether
to create Points or Free
Nodes.
Create points and free nodes in the following ways:
Left-click in the modeling window and enter X,
Y, and Z coordinates in the microdialog. Optionally,
click to enter coordinates with respect to a local
coordinate system.
Click and drag to create midpoints/nodes.
Hold Ctrl to create center points/nodes between
2 or 3 locations.
Double-click on a point or a node to edit its coordinates.
Optional: For nodes, click on the guide bar to clear
all free nodes.
Tip:
Create points and nodes at predefined points on geometry, such as end,
middle, center, and intersection points. When interpolating points and
nodes, you can also snap to points along the x, y, and z axis.
Copying and pasting topology vertices (fixed points) generates free points
and organizes them in the same component.