Create Joint Hubs
Use the Joint Box tool to define junctions in your skeleton model.
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From the Skeleton ribbon, click the Joint Box
tool.
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Select the node or elements around which to create a bounding box.
Any elements found within the box are used for joint creation.
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Click on the guide bar to define
options.
- Create joint box
- Use the box as a mechanism to select elements to generate the joint location and legs.
- Remove joint legs
- Create a joint without the corresponding legs.
- Mesh member joint
- Automatically create 1D mesh on the joint legs and apply the beam sections.
- Dimensions
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Controls the length, width, and weight of the bounding box.
- Use orientation and dimensions
- For repeated operations, the previous box attribute information can be used so that the box can be created the same repeatedly.
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Edit the box size in the following ways:
- Click in the microdialog to move the box globally.
- Click in the microdialog to update the box's dimensions. You can click a face and drag its arrow or entire a precise value.
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If the member joint is being meshed, set the parameters in the microdialog drop-down.
This automatically creates 1D mesh on the joint legs and applies the beamsections.
- Optional: Click the Exclude selector on the guide bar then pick entities to exclude from the joint if required.
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On the guide bar, click one of the following:
- - Apply and stay in the tool
- - Apply and close the tool
- - Exit the tool without applying
Assign Beam Sections to Member Joints
Use the Assign tool if a member joint is created without a beam section or the beam section needs to be changed.
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From the Skeleton ribbon, Joint Box tool group, click the
Assign tool.
- Select the member joint(s).
- Select the beam section to assign.
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On the guide bar, click one of the following:
- - Apply and stay in the tool
- - Apply and close the tool
- - Exit the tool without applying