Convert parts to implicit geometry. You can select CAD, PolyNURBS, meshes, or
optimized parts.
The output is a Signed Distance Field (SDF) for the converted geometry, with
negative scalar values inside the object and positive scalar values outside the object
(the surface exists at positions with scalar values of zero).The process begins with
a BRep (NURBS), subdivision, or tessellated surface mesh (e.g., STL) geometry such
as the BRep crank model shown below.
![](../../images/figures/inspire/PedalCrank_BRep.png)
Based on the Visualization Quality setting that is
active in the Implicit Modeling ribbon, the converted object will be less or more
accurate and sharp. The next image shows the result of the conversion using the
Medium Visualization Quality setting. This model will compute very quickly, but note
the rounded edges and loss of sharp features in general.
![](../../images/figures/inspire/ConvertMedium.png)
To produce a more accurate Implicit reproduction of the
original BRep model, the following image was created using the Very High
Visualization Quality setting. Note the marked improvement in the sharpness of
features, such as edges. This quality comes at the cost of a longer compute time,
and a general increase in memory allocation to manipulate this object. It is
recommended that users select a Visualization Quality that balances the trade-off
between visual quality and compute time on their machine. You can always design at a
lower Visualization quality and then increase this value periodically to check the
appearance at higher quality settings.
![](../../images/figures/inspire/ConvertVeryHigh.png)
This final image shows the converted implicit model
overlaid on a sectioned view of its Signed Distance Field (SDF).
![](../../images/figures/inspire/ConversionField_LowRes.jpg)