Create simple geometric shapes that can be used for repetitive tasks or combined into
more complex shapes. Implicit primitives include a cuboid, cylinder, and sphere.
Each primitive type has controllable position, orientation, and dimension.
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On the Implicit Modeling ribbon, select the
Primitives tool.
- Optional:
For Visualization Quality, select from
Low to Very High quality,
which corresponds to a low to very high density of elements that are used to
sample the underlying field of the primitive shapes. A higher quality produces
sharper geometry features but is more computationally intensive. When creating a
complicated function, it’s recommended to work using a lower quality and then
switch to a higher quality after the function is complete.
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In the guide panel, select a shape:
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By default, you can move the primitive using the graphic manipulators in the
modeling window. To move the primitive by entering values, turn on
Manual Entry, and then define the x-, y-, and
z-coordinates of the origin. The x-, y-, and z-coordinates can be variable
driven or constant.
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If you selected Cuboid, to make a cube, turn on
Uniform.
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Adjust the dimensions, which can be constant values or variables.
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Click OK.