*markmovetoskeleton
Moves memberjoints, members and memberpanels to skeleton entity.
Syntax
*markmovetoskeleton skeleton_id entity_type mark_id
Type
HyperMesh Tcl Modify Command
Description
Moves memberjoints, members or memberpanels to specified skeleton entity following a top-down approach. If a member is moved, the associated member joints will also be moved to the skeleton root. Similarly, if a member panel is moved, the associated members along with the member joints comprising the members will be moved to the skeleton root.
Inputs
- skeleton_id
- The ID of the skeleton to which the entities are moved to.
- entity_type
- The entity type to be moved. Valid values are memberjoints, members and memberpanels.
- mark_id
- The ID of the mark containing the entities to be moved. Valid values are 1 and 2.
Examples
To move member "member1" and associated member joints to skeleton with ID 1:
*createmark members 1 "member1"
*markmovetoskeleton 1 members 1
Errors
if { [ catch {command_name...} ] } {
# Handle error
}
Version History
2022