*permutemark

Permutes the entities on a mark.

Syntax

*permutemark entity_type mark type

Type

HyperMesh Tcl Modify Command

Description

Permutes the entities on a mark.

Inputs

entity_type
Type of entities contained on the mark.
mark
The ID of the mark which holds the entities to be permuted.
type
The type of action which should be taken:
  • 0 - Swap x with y
  • 1 - Swap x with z
  • 2 - Swap y with z

Example

To permute elements 10, 11, and 12 switching the x and y values:
*createmark elements 1 10 11 12
*permutemark elements 1 0 

*createmark() is required.

Errors

None.